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In recent years, Serious Games have emerged as an innovative pedagogical strategy for enhancing learning in various fields of knowledge. However, in order to effectively utilize Serious Games, it is crucial to systematically evaluate them and obtain robust evidence of their impacts. To achieve this, integrating Fuzzy Multi-Criteria Decision Making (FMCDM) methods can be beneficial for evaluating Serious Games, as they allow for the weighting of evaluation criteria based on the specific context of use. FMCDM methods have the ability to account for the imprecision and uncertainty of human judgments. The objective of this paper is to propose an evaluation system for Serious Games based on four dimensions that are validated and weighted using the fuzzy Analytic Hierarchy Process (AHP) method, tailored to the context of use. The proposed Serious Games evaluation system was tested on a Serious Game validated by a pedagogical committee, and the results obtained demonstrate the quality and relevance of the proposed evaluation system for Serious Games.

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